®
How to Play
The Game of Making Threes
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Note: We have often been asked about the Ambigram for Triology. It was created for us by the worlds best Ambigramist, John Langdon. If you're interested in some of his other work, please visit his web page Wordplay |
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Welcome to Triology® (Tri-o-logy). Triology is a card game that uses both your visual perception skills and your strategy skills. It can be played at a simple level for quick fun and relaxation (Beginner Level), as Triology® for fun and challenge for the whole family, or as Master Level Triology for a really challenging experience. Everyone should learn the game by playing at Beginner Level before moving on to Triology. Master Level is a significant increase in challenge, a game that will stimulate you and your friends to the fullest. Rules of Triology®Object:
The Cards: There are 81 Ordinary cards in the deck.
2. Triology Cards: There are 27 special cards with the word
Triology on their face. Triology cards are a special type of
'wild' card. These cards have three Ordinary cards on them. Each Ordinary
'card' is represented on a Triology card as a group of (1, 2, or 3)
symbols in a column. (There is only one type of symbol on an Ordinary
card.) Any one of the three groups on a Triology card can be used with
two other cards to make a SET, but only one of the three groups can
be used.
The Three Levels of Triology®
Use just the red cards, not including the red Hands-offcard. This
eliminates one of the four features, color, making SETS easier
to find. There are no time limits on the players. The Play: Rule For Picking Up Discards: Scoring:
Use all of the cards except the 3 Hands-offcards. Now you have all four features to consider when making a SET. Play as indicated above in BEGINNER LEVEL, with the difference that each player is dealt six cards. Decide whether you want to use the timers to limit turns to a maximum of three minutes.
Shuffle all the cards together including the 3 Hands-offcards.
Play as indicated above with the following differences. 1. Each player is dealt nine cards. A steal can involve taking more than one SET from another player, or
taking SETS from several players. If a player can go out, it is permissible
to discard one of the stolen cards. This is the only time that a stolen
card does not have to be used in a SET. When a SET is stolen, the 3
cards are placed on individual caddies so that the owner can identify
them in case they need to be returned. After 2 or more new SETS are
made using the stolen cards, the caddies are removed (as the player
now owns the stolen cards). The person from whom the SET was stolen receives one chip when the SET is stolen -- even if the SET must be returned. The chip counts as one point when totaling points at the end of the hand. The only way to keep a SET from being stolen is to place a Hands-offcard on it during your turn. Once played it cannot be removed from
the SET it is placed on. A Hands-offcard has no point value either
in a hand or on the table. If time runs out, the player must discard immediately, and may not
lay down any more SETS. Furthermore, cards the player has stolen but
not successfully rearranged into new SETS must be returned. If the player
has not drawn or picked up a discard when the time runs out, he/she
must draw from the stock and immediately discard that card. Strategies: When playing MASTER Triology stealing can turn the tables upside
down, causing a losing player to win. Playing Triology cards in
MASTER Triology is much trickier. Since they are three-cards-in-one,
they are more "stealable" than other cards. SETS made
with one or more Triology cards should be held close to the time
a player is ready to go out. They are prime candidates for protection
by a Hands-offcard if you are lucky enough to get one. |